
Surprisingly enough, the RTX2080Ti was unable to run the prologue sequence smoothly. Therefore, most of you won’t encounter any weird CPU bottlenecks (unless you have older/weaker CPUs).Īt 1080p/Max Settings/No Ray Tracing, only half of our GPUs were able to provide a constant 60fps experience. Suffice to say though that our Intel i9 9900K was able to push over 100fps at 1080p/Max Settings on the NVIDIA RTX4090. For simulating four CPU systems (and testing each of them with/without Hyper-Threading), we’d have to wait for over a week. Unfortunately, we won’t have any CPU benchmarks as the EA Origin App was constantly locking us out for 24 hours after three hardware changes. However, we always prefer benchmarking the most demanding areas of games. Less taxing areas will, obviously, run faster. Thus, consider our benchmarks as stress tests (worst-case scenarios benchmarks).


That sequence is one of the heaviest scenes in the game.

As such, we’ve used the prologue sequence for our GPU benchmarks. Dead Space Remake does not feature any built-in benchmark tool.
